GameObjects are the building blocks of Unity scenes. Here's a quick guide to managing them effectively:
📌 Core Concepts
- GameObject: A container for Transform (position/orientation), Collider, Rigidbody, and other components
- Prefab: Reusable GameObject template for consistent scene objects
- Instancing: Create multiple copies of a GameObject with
Instantiate()
🛠️ Common Operations
- Create Object
GameObject newObject = new GameObject("MyObject");
- Access Components
Transform t = newObject.GetComponent<Transform>();
- Destroy Object
Destroy(newObject, 5f); // Destroy after 5 seconds
📎 Best Practices
- Use Object Pooling for performance optimization
- Avoid naming conflicts by following
/en/naming_conventions
- Always check for
null
when accessing components
For advanced techniques like scripting with GameObjects, visit our Unity Game Object Guide. Need help with specific use cases? Let us know!