Welcome to the Blender 3D Basics guide! Whether you're new to 3D modeling or just starting with Blender, this tutorial will help you get familiar with the essentials. 🚀


📌 1. Getting Started with Blender

  • Launch Blender: Open the application and familiarize yourself with the default workspace.
  • User Interface:
    • 3D Viewport (🪞)
    • Properties Panel (⚙️)
    • Timeline (⏱️)
    • Header Toolbar (📋)
  • Basic Navigation:
    • Orbit: Right-click + drag to rotate the view.
    • Pan: Middle-click + drag to move the camera.
    • Zoom: Scroll wheel to adjust the distance.

🧱 2. Creating 3D Objects

Blender provides a wide range of tools for modeling:

  • Primitive Shapes: Add basic objects like cubes (Cube), spheres (Sphere), or cylinders (Cylinder) via Add > Mesh.
  • UV Unwrapping: Use the UV editor to map textures to your models.
  • Modifiers: Apply effects like subdivision (Subdivision_Surface) or boolean operations (Boolean).

🎨 3. Texturing and Materials

  • Material Properties:
    • Assign colors via the Material tab.
    • Use shaders to create realistic surfaces.
  • Texture Painting:
    • Access the Texture_Paint workspace for direct painting on meshes.
  • Image Textures:
    • Import images using Image > Open and link them to materials.

📈 4. Rendering Your First Scene

  • Render Settings:
    • Go to Render Properties to adjust resolution and output format.
    • Choose Eevee for real-time rendering or Cycles for ray-traced results.
  • Render Preview: Click Render > Render Image to see the output.
  • Export: Save your render via File > Export > Image Sequence.

📚 Next Steps

Ready to level up? Check out our Blender 3D Advanced Tutorial for complex modeling and animation techniques!


Blender_Interface
Subdivision_Surface
Material_Editor