Welcome to the Blender 3D Basics guide! Whether you're new to 3D modeling or just starting with Blender, this tutorial will help you get familiar with the essentials. 🚀
📌 1. Getting Started with Blender
- Launch Blender: Open the application and familiarize yourself with the default workspace.
- User Interface:
- 3D Viewport (🪞)
- Properties Panel (⚙️)
- Timeline (⏱️)
- Header Toolbar (📋)
- Basic Navigation:
- Orbit: Right-click + drag to rotate the view.
- Pan: Middle-click + drag to move the camera.
- Zoom: Scroll wheel to adjust the distance.
🧱 2. Creating 3D Objects
Blender provides a wide range of tools for modeling:
- Primitive Shapes: Add basic objects like cubes (
Cube
), spheres (Sphere
), or cylinders (Cylinder
) viaAdd > Mesh
. - UV Unwrapping: Use the UV editor to map textures to your models.
- Example: UV_Unwrapping_Tutorial for advanced techniques!
- Modifiers: Apply effects like subdivision (
Subdivision_Surface
) or boolean operations (Boolean
).
🎨 3. Texturing and Materials
- Material Properties:
- Assign colors via the
Material
tab. - Use shaders to create realistic surfaces.
- Assign colors via the
- Texture Painting:
- Access the
Texture_Paint
workspace for direct painting on meshes.
- Access the
- Image Textures:
- Import images using
Image > Open
and link them to materials.
- Import images using
📈 4. Rendering Your First Scene
- Render Settings:
- Go to
Render Properties
to adjust resolution and output format. - Choose
Eevee
for real-time rendering orCycles
for ray-traced results.
- Go to
- Render Preview: Click
Render > Render Image
to see the output. - Export: Save your render via
File > Export > Image Sequence
.
📚 Next Steps
Ready to level up? Check out our Blender 3D Advanced Tutorial for complex modeling and animation techniques!