Unity Networking is a powerful tool that allows developers to create multiplayer games and applications. This document provides an overview of the Unity Networking system, its features, and how to get started.
Features
- Reliable Messaging: Ensure that messages are delivered correctly and in the right order.
- Scene Replication: Synchronize game scenes across multiple clients.
- Authority: Control which client has the authority to make changes to game objects.
- Connection Management: Handle client connections and disconnections.
Getting Started
To get started with Unity Networking, you'll need to:
- Install the Unity Networking Package: Open the Unity Editor and go to
Assets > Package Manager > Unity Networking
. - Create a Networked Scene: Create a new scene and add the
NetworkManager
component. - Add Networked Objects: Create game objects and add the
NetworkIdentity
component to them.
Example
Here's a simple example of how to create a networked game object:
using UnityEngine;
public class NetworkedObject : MonoBehaviour
{
public float speed = 5.0f;
void Update()
{
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical) * speed * Time.deltaTime;
transform.Translate(movement);
}
}
Further Reading
For more information on Unity Networking, check out the following resources:
Unity Networking