Unity Networking is a powerful tool that allows developers to create multiplayer games and applications. This document provides an overview of the Unity Networking system, its features, and how to get started.

Features

  • Reliable Messaging: Ensure that messages are delivered correctly and in the right order.
  • Scene Replication: Synchronize game scenes across multiple clients.
  • Authority: Control which client has the authority to make changes to game objects.
  • Connection Management: Handle client connections and disconnections.

Getting Started

To get started with Unity Networking, you'll need to:

  1. Install the Unity Networking Package: Open the Unity Editor and go to Assets > Package Manager > Unity Networking.
  2. Create a Networked Scene: Create a new scene and add the NetworkManager component.
  3. Add Networked Objects: Create game objects and add the NetworkIdentity component to them.

Example

Here's a simple example of how to create a networked game object:

using UnityEngine;

public class NetworkedObject : MonoBehaviour
{
    public float speed = 5.0f;

    void Update()
    {
        float moveHorizontal = Input.GetAxis("Horizontal");
        float moveVertical = Input.GetAxis("Vertical");

        Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical) * speed * Time.deltaTime;

        transform.Translate(movement);
    }
}

Further Reading

For more information on Unity Networking, check out the following resources:

Unity Networking