Welcome to the Unity API Documentation guide! This is your starting point for exploring Unity's comprehensive API reference. Below are key sections to help you navigate the documentation effectively:
📚 Core Concepts
- GameObject - The fundamental entity in Unity (🔗 /Unity/GameObject)
- Component - Attachable elements like
Transform
,Renderer
, andScript
(🔗 /Unity/Component) - Scene - A container for objects and settings (🔗 /Unity/Scene)
🧰 Scripting API
- C# Integration - Unity's preferred scripting language (🔗 /Unity/Scripting_API)
- Unity Classes - Explore
MonoBehaviour
,Vector3
, andGameObject
methods - Scripting Reference - Detailed info on
System.Collections.Generic
andUnityEngine
namespaces
🎨 UI System
- Canvas - Root container for UI elements (🔗 /UI/Canvas)
- TextMeshPro - Advanced text rendering solution (🔗 /UI/TextMeshPro)
- Image - Display sprites or UI elements (🔗 /UI/Image)
🧱 Physics Engine
- Rigidbody - Enables physics interactions (🔗 /Physics/Rigidbody)
- Collider - Detects collisions and triggers (🔗 /Physics/Collider)
- Physics Material - Customizes friction and bounciness (🔗 /Physics/Physics_Material)
🎵 Audio System
- AudioSource - Plays sound clips (🔗 /Audio/AudioSource)
- AudioListener - Required for 3D audio (🔗 /Audio/AudioListener)
- AudioClip - Container for audio data (🔗 /Audio/AudioClip)