Behavior Trees (BTs) are widely used in game development, robotics, and AI systems to structure decision-making logic. Below are common use cases and examples:
📌 Common Applications
- Game AI: Controlling enemy behavior in games (e.g., patrol, attack, retreat)
- Robotics: Coordinating tasks for autonomous robots (e.g., navigation, object manipulation)
- Automation Scripts: Sequencing actions in software workflows
🧩 Example Code Structure
root
├── Sequence
│ ├── CheckPlayerInSight
│ ├── ChasePlayer
│ └── AttackPlayer
├── Selector
│ ├── UseAbility
│ └── Retreat
└── Inverter
└── Patrol
📚 Expand Your Knowledge
For deeper insights into Behavior Tree design patterns, visit our Behavior Tree Tutorial section. Explore more examples and practical implementations in AI Introduction.
Let me know if you'd like to dive into specific use cases! 🌐