This section of the community forum is dedicated to Unreal Engine shader tutorials. If you're looking to expand your knowledge on shaders in Unreal Engine, you've come to the right place. Below are some essential topics and resources to get you started.
Essential Topics
- Shader Basics: Understanding the fundamental concepts of shaders.
- Material Creation: How to create and modify materials using shaders.
- Lighting and Shadows: Techniques for realistic lighting and shadow effects.
- Post-Processing: Enhancing the visual quality of your scenes with post-processing effects.
Resources
- Official Documentation: The Unreal Engine Shader Documentation is a comprehensive resource for everything you need to know about shaders in Unreal Engine.
- Tutorials and Guides: Check out our Shader Tutorial Series for step-by-step guides on various shader techniques.
- Community Forum: Engage with other developers in our Shader Discussion Forum to share tips and ask questions.
Example Shader
Here's a simple example of a shader written in HLSL:
Shader "Custom/ExampleShader"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "ShaderCore.h"
struct Input
{
float2 UV;
};
struct Output
{
float4 Color : SV_Target;
};
sampler2D _MainTex;
float4 _MainTex_ST;
void vert (in Input IN, out Output OUT)
{
OUT.UV = IN.UV;
OUT.Color = float4(1, 1, 1, 1);
}
void frag (in Output IN, out float4 OUT)
{
OUT = tex2D(_MainTex, IN.UV);
}
ENDCG
}
}
}
Learn More
For more in-depth learning, consider joining our Unreal Engine Community and exploring the vast array of tutorials and resources available.
Shader Example