This section of the community forum is dedicated to Unreal Engine shader tutorials. If you're looking to expand your knowledge on shaders in Unreal Engine, you've come to the right place. Below are some essential topics and resources to get you started.

Essential Topics

  • Shader Basics: Understanding the fundamental concepts of shaders.
  • Material Creation: How to create and modify materials using shaders.
  • Lighting and Shadows: Techniques for realistic lighting and shadow effects.
  • Post-Processing: Enhancing the visual quality of your scenes with post-processing effects.

Resources

Example Shader

Here's a simple example of a shader written in HLSL:

Shader "Custom/ExampleShader"
{
    Properties
    {
        _MainTex ("Texture", 2D) = "white" {}
    }
    SubShader
    {
        Tags { "RenderType"="Opaque" }
        LOD 100

        Pass
        {
            CGPROGRAM
            #pragma vertex vert
            #pragma fragment frag

            #include "ShaderCore.h"

            struct Input
            {
                float2 UV;
            };

            struct Output
            {
                float4 Color : SV_Target;
            };

            sampler2D _MainTex;
            float4 _MainTex_ST;

            void vert (in Input IN, out Output OUT)
            {
                OUT.UV = IN.UV;
                OUT.Color = float4(1, 1, 1, 1);
            }

            void frag (in Output IN, out float4 OUT)
            {
                OUT = tex2D(_MainTex, IN.UV);
            }
            ENDCG
        }
    }
}

Learn More

For more in-depth learning, consider joining our Unreal Engine Community and exploring the vast array of tutorials and resources available.

Shader Example