👀 Observer Design Pattern in Java
The Observer Pattern is a behavioral design pattern that defines a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically. It's widely used in event handling systems, GUI frameworks, and data-binding scenarios.
📌 Key Concepts
- Subject: Maintains a list of observers and notifies them of state changes.
- Observer: Defines an update interface to receive notifications from the subject.
- ConcreteSubject: Implements the subject interface and updates observers when its state changes.
- ConcreteObserver: Implements the observer interface to react to notifications.
🧩 Real-World Example
Imagine a news agency (ConcreteSubject
) that notifies subscribers (ConcreteObserver
) when a new article is published. Subscribers can listen for updates on specific topics like tech, sports, or politics.
// Observer Pattern Example
interface Observer {
void update(String news);
}
interface Subject {
void registerObserver(Observer observer);
void notifyObservers();
}
class NewsAgency implements Subject {
private List<Observer> observers = new ArrayList<>();
private String latestNews;
@Override
public void registerObserver(Observer observer) {
observers.add(observer);
}
@Override
public void notifyObservers() {
for (Observer observer : observers) {
observer.update(latestNews);
}
}
public void setNews(String news) {
latestNews = news;
notifyObservers();
}
}
class NewsSubscriber implements Observer {
@Override
public void update(String news) {
System.out.println("Subscriber received: " + news);
}
}
🚀 Use Cases
- Event Handling: GUI components (e.g., buttons, text fields) notify listeners when events occur.
- Data Binding: UI elements automatically update when underlying data changes.
- Publish-Subscribe Systems: Messaging platforms or chat applications.
📚 Extend Your Learning
For a deeper dive into design patterns, check out our design_patterns/videos collection.