Design patterns are reusable solutions to common problems in software design. They provide a template for solving issues that arise repeatedly during development. Here’s a guide to key design patterns:

Common Categories 📚

  • Creational Patterns 🧱

    • Singleton: Ensures a class has only one instance.
    • Factory Method: Defines an interface for creating objects.
    • Abstract Factory: Provides an interface for creating families of related objects.
    • Builder: Separates object construction from its representation.
  • Structural Patterns 🧩

    • Adapter: Allows incompatible interfaces to work together.
    • Decorator: Adds responsibilities to objects dynamically.
    • Composite: Composes objects into tree structures.
    • Facade: Simplifies complex subsystems.
  • Behavioral Patterns 🎭

    • Observer: Defines a one-to-many dependency between objects.
    • Strategy: Encapsulates an algorithm in a class.
    • Command: Encapsulates a request as an object.
    • State: Allows an object to change its behavior based on internal state.

Practical Examples 📌

  • Use Singleton for managing global resources like a database connection.
  • Apply Factory Method when creating objects that depend on configuration.
  • Implement Observer for event-driven systems like UI updates.

For deeper insights, explore our Design Patterns: Observer Pattern tutorial.

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