Welcome to the 3D Math Primer tutorial! This guide covers essential mathematical concepts for working with 3D graphics, physics, and spatial computations. Let's dive into the basics:

🔢 Core Concepts

  • Vectors: Represent direction and magnitude. Use them for positions, velocities, and forces.

    vector_graphics
  • Matrices: Transform coordinates and objects in 3D space. Learn matrix multiplication and inversion.

    matrix_operations
  • Coordinate Systems: Understand Cartesian coordinates, spherical coordinates, and their conversions.

    3d_coordinate_system

🧮 Practical Applications

  • Rotation & Scaling: Apply matrices to rotate objects around axes or scale them uniformly.
  • Projection: Project 3D points onto 2D screens using perspective or orthographic methods.
  • Collision Detection: Use vector math to calculate distances and intersections between objects.

For deeper exploration, check out our 3D Geometry Tutorial to learn advanced transformations and optimizations.

📌 Tips for Success

  • Practice with interactive examples to visualize concepts.
  • Use 🧠 to memorize key formulas like the dot product and cross product.
  • Always validate your math with debug tools to avoid errors.

Let me know if you'd like to explore specific topics like quaternions or linear algebra in 3D contexts! 🚀