Q-Learning is a fundamental model-free reinforcement learning algorithm used to learn optimal actions in an environment. It's widely applied in robotics, game theory, and autonomous systems. Let's break it down!
💡 Core Concepts
- Q-Value: Represents the expected utility of taking an action in a specific state.
- Exploration vs. Exploitation: Balances trying new actions (exploration) with using known best actions (exploitation).
- Reward System: Agents learn by maximizing cumulative rewards over time.
🚀 Algorithm Steps
- Initialize a Q-table with all state-action pairs set to 0
- For each episode:
- Observe current state
s
- Choose action
a
using ε-greedy policy - Take action, observe reward
r
and next states'
- Update Q-table:
Q(s, a) = Q(s, a) + α[r + γ*max(Q(s', a')) - Q(s, a)]
- Observe current state
- Repeat until convergence
📈 Key Advantages
- No need for environment models
- Simple to implement
- Handles large state spaces effectively
🧠 Applications
- Game-playing agents (e.g., chess, Go)
- Resource management systems
- Autonomous navigation
For deeper exploration, check our Reinforcement Learning guide to understand how Q-Learning fits into broader RL frameworks.