Deep Q-Networks (DQN) are a cornerstone of reinforcement learning (RL), combining Q-learning with deep neural networks to solve complex decision-making problems. This tutorial will guide you through the fundamentals of DQN and its implementation.
🧠 Core Concepts of DQN
Q-Learning Basics
- Q-values represent the expected future rewards for taking an action in a specific state.
- The Bellman equation updates Q-values iteratively:
$ Q(s, a) = r + \gamma \max_{a'} Q(s', a') $Q_Learning_Process
Neural Network Integration
- A deep neural network approximates the Q-value function, enabling scalability to high-dimensional inputs.
- Input: Observations (e.g., game screen pixels); Output: Q-values for all possible actions.Deep_Q_Network_Structure
Experience Replay
- Stores past experiences in a buffer to break correlation between consecutive samples.
- Improves training stability by sampling from a diverse set of transitions.Experience_Replay_Mechanism
🛠️ Implementation Steps
Initialize the Q-Network
- Use a convolutional neural network (CNN) for processing visual inputs.
- Define a loss function (e.g., mean squared error) and optimizer (e.g., Adam).
Train the Network with Target Network
- Maintain a separate target network to compute target Q-values.
- Update the target network periodically to ensure stability.
Apply ε-Greedy Strategy
- Balance exploration and exploitation by randomly selecting actions with probability ε.
- Gradually reduce ε over time to favor optimal actions.
🎮 Application Case: Game Playing
DQN excels in environments like Atari games (e.g., Breakout, Pong).
- The network learns to play by observing pixels and receiving rewards.
- Example:Game_Theory_Application
For further exploration, check our Reinforcement Learning Introduction or Neural Network Basics Tutorial.