Welcome to the design patterns guide! This resource explores common software design patterns that solve recurring problems in application development. Whether you're a beginner or an experienced developer, understanding these patterns will improve your code quality and maintainability.
📌 What Are Design Patterns?
Design patterns are reusable solutions to problems arising in specific contexts. They provide a template for solving issues that can be applied in different situations.
🧩 Popular Design Patterns
Singleton
- Ensures a class has only one instance and provides a global access point to it.
- Use case: Managing database connections or configuration settings.
Factory Method
- Defines an interface for creating objects but lets subclasses alter the class of objects it creates.
- Use case: Decoupling object creation from usage.
Observer
- Enables a subscriber pattern where an object (subject) notifies other objects (observers) of changes.
- Use case: Implementing event systems or real-time updates.
Strategy
- Encapsulates algorithms as objects, allowing them to be interchangeable.
- Use case: Dynamic behavior switching (e.g., payment methods).
🚀 Why Use Design Patterns?
- Reusability: Avoid reinventing the wheel by leveraging proven solutions.
- Maintainability: Simplify code structure and reduce complexity.
- Collaboration: Use a shared vocabulary for developers.
📚 Expand Your Knowledge
Looking for advanced topics? Explore our Design Patterns: Advanced Topics guide to dive deeper into behavioral and structural patterns.
Happy coding! 🛠️