Unity API is a comprehensive guide to the programming interface of the Unity game engine. Whether you're a beginner or an experienced developer, this document provides you with the necessary information to create games and applications using Unity.

Overview

Unity API is divided into several categories, each containing a wide range of functionalities. Here's a brief overview of some key areas:

  • Scripting: Unity uses C# as its primary scripting language. This section covers the syntax, classes, and methods available for scripting in Unity.
  • Graphics: This category includes all the functionalities related to rendering graphics in Unity, such as materials, shaders, and cameras.
  • Physics: Unity's physics engine allows you to simulate realistic physical interactions in your games. This section explains how to use it.
  • Audio: This category covers the functionalities related to playing and managing audio in Unity.

Useful Resources

  • Unity Documentation: The official Unity documentation provides detailed information on all aspects of the Unity API.
  • Unity Tutorials: Unity offers a variety of tutorials to help you get started with the Unity API.

Example

Here's an example of a Unity script that moves a GameObject:

using UnityEngine;

public class MoveObject : MonoBehaviour
{
    public float speed = 5.0f;

    void Update()
    {
        float horizontal = Input.GetAxis("Horizontal");
        float vertical = Input.GetAxis("Vertical");

        transform.Translate(new Vector3(horizontal, 0, vertical) * speed * Time.deltaTime);
    }
}

Additional Information

For more information on the Unity API, please visit the following link:

Unity Engine