Unity API is a comprehensive guide to the programming interface of the Unity game engine. Whether you're a beginner or an experienced developer, this document provides you with the necessary information to create games and applications using Unity.
Overview
Unity API is divided into several categories, each containing a wide range of functionalities. Here's a brief overview of some key areas:
- Scripting: Unity uses C# as its primary scripting language. This section covers the syntax, classes, and methods available for scripting in Unity.
- Graphics: This category includes all the functionalities related to rendering graphics in Unity, such as materials, shaders, and cameras.
- Physics: Unity's physics engine allows you to simulate realistic physical interactions in your games. This section explains how to use it.
- Audio: This category covers the functionalities related to playing and managing audio in Unity.
Useful Resources
- Unity Documentation: The official Unity documentation provides detailed information on all aspects of the Unity API.
- Unity Tutorials: Unity offers a variety of tutorials to help you get started with the Unity API.
Example
Here's an example of a Unity script that moves a GameObject:
using UnityEngine;
public class MoveObject : MonoBehaviour
{
public float speed = 5.0f;
void Update()
{
float horizontal = Input.GetAxis("Horizontal");
float vertical = Input.GetAxis("Vertical");
transform.Translate(new Vector3(horizontal, 0, vertical) * speed * Time.deltaTime);
}
}
Additional Information
For more information on the Unity API, please visit the following link:
Unity Engine