Design patterns are reusable solutions to common problems in software design. They provide a template for solving issues that arise repeatedly during development, helping developers create more efficient and maintainable code. Here are some key design patterns and their applications:

Common Design Patterns 📚

  1. Singleton Pattern
    Ensures a class has only one instance and provides a global point of access to it.

    Singleton_Pattern
  2. Factory Pattern
    Defines an interface for creating objects, letting subclasses alter the type of objects it creates.

    Factory_Pattern
  3. Observer Pattern
    Allows an object to notify other objects about changes in its state without specifying their classes.

    Observer_Pattern
  4. Strategy Pattern
    Enables an algorithm to be selected at runtime.

    Strategy_Pattern

When to Use Design Patterns 🔍

  • Reusability: Avoid code duplication by using proven solutions.
  • Maintainability: Simplify code structure for easier updates and debugging.
  • Scalability: Design systems that can adapt to future changes.

For deeper insights, explore our guide on design patterns fundamentals. 🚀

Design_Patterns_Fundamentals