Reinforcement Learning (RL) is a branch of Artificial Intelligence where agents learn to make decisions by interacting with an environment. Unlike supervised learning, RL focuses on learning through rewards and penalties.

📌 Key Concepts

  1. Agent-Environment Interaction

    • The agent takes actions in an environment to maximize cumulative rewards.
    • Example: A robot navigating a maze to reach a goal.
    Reinforcement_Learning
  2. Reward Function

    • Defines what the agent should optimize.
    • Can be positive (✅) or negative (❌) based on task goals.
  3. Q-Learning

    • A model-free algorithm that learns the value of actions in specific states.
    • Formula: $ Q(s,a) \leftarrow Q(s,a) + \alpha [r + \gamma \max_{a'} Q(s',a') - Q(s,a)] $
    Q_Learning
  4. Deep Q Networks (DQN)

    • Combines Q-learning with deep neural networks for complex environments.
    • Uses experience replay and target networks for stability.
  5. Policy Gradient Methods

    • Directly optimize the policy (the strategy the agent uses) using gradient ascent.
    • Suitable for high-dimensional action spaces.
    Policy_Gradient

🎮 Applications of RL

  • Game Playing: Mastering games like Chess, Go, or Atari classics.
  • Robotics: Controlling autonomous robots for navigation or manipulation.
  • Autonomous Driving: Decision-making for path planning and obstacle avoidance.
  • Recommendation Systems: Personalizing user experiences through adaptive policies.
Autonomous_Driving

📘 Further Reading

Let me know if you'd like to explore specific RL frameworks like TensorFlow or PyTorch! 🚀