🐶 Common Design Patterns
Singleton Pattern
Ensures a class has only one instance and provides a global point of access.Factory Pattern
Defines an interface for creating objects, letting subclasses decide which class to instantiate.Observer Pattern
Establishes a one-to-many dependency between objects, notifying them of state changes.
🛠️ Practical Applications
- Use Singleton for managing global resources like database connections.
- Apply Factory in scenarios requiring flexible object creation (e.g., plugins).
- Implement Observer for event-driven systems (e.g., UI updates, logging).
🌐 Related Resources
📌 Note: Patterns are foundational for scalable and maintainable systems. Explore the Design Principles section for deeper insights!