🐶 Common Design Patterns

  • Singleton Pattern
    Ensures a class has only one instance and provides a global point of access.

    Singleton_Pattern
  • Factory Pattern
    Defines an interface for creating objects, letting subclasses decide which class to instantiate.

    Factory_Pattern
  • Observer Pattern
    Establishes a one-to-many dependency between objects, notifying them of state changes.

    Observer_Pattern

🛠️ Practical Applications

  • Use Singleton for managing global resources like database connections.
  • Apply Factory in scenarios requiring flexible object creation (e.g., plugins).
  • Implement Observer for event-driven systems (e.g., UI updates, logging).

🌐 Related Resources

📌 Note: Patterns are foundational for scalable and maintainable systems. Explore the Design Principles section for deeper insights!